BILL
PICKS THE WINNERS by Bill Owens
I thought about this for quite some time before finally
giving in and doing the dirty deed off picking this year's top
finalists. Oh, wait, are you looking in expecting to see which
teams I believe have the best chance to win this year's NCT.
Well, sorry to say, that's not what this write-up will cover.
Nope. I'm talking rules, and FP's rulebook to be exact. Each
year, Bruce and I spend countless hours discussing rules, game
situations, scenarios, possible loop holes, scams, flaws, whatever
you can think of when it comes to the FP rulebook. This year
was no different. We both believe the rulebook to be a very
solid, undestandable document, easy to read and follow, but
for some reason each year players just don't seem to take the
time to understand or even abide by the rules of play. And in
the end it will cost a team a game or even a shot at the coveted
NCT Title. Here is my list of rules most frequently misunderstood,
misinterpreted, overlooked, or just plain 'ol ignored.
1. The Double Play.
It's a fairly simple idea. Cleanly field a ground ball flip
it to a second fielder (which can include the pitcher) standing
inside the double play triangle (this player must have at least
one foot in the triangle). The second fielder must catch the
ball cleanly, and then, within three seconds and using only
one step must throw the ball into the backstop or any part of
the strike zone in the air to record the DP.
A variation of the DP is the unassisted double play. This occurs
when a fielder cleanly fields a ground ball within the double
play triangle and then using only one step throws the ball within
three seconds into the backstop or any part of the strike zone
in the air to record the DP.
Key notes to the double play- all players must be at double
play depth in order to turn two. This means all fielders must
be inside the Infield Hitline at the time the ball leaves the
pitcher's hand. Also, the first runner of the double play will
be out when the infielder at the DPT cleanly catches the ball.
This means regardless of the throw to the backstop being successful.
Double Play runner advancement might be tough for some to understand
since we suffered through the dark ages for so long before a
real double play rule was implemented. Advancement is simple
and goes like this
a) Bases Loaded- Home to First, all runners advance one base
(Runners now on second and third base)
b) Runners at First and Second- outs recorded at first and second,
all runners advance one base. (Runner now on third base)
c) Runner at First Base- outs recorded at first and second (no
runners left on base)
d) Runners at First and Third- outs recorded at first and second,
(runner at third scores)
Always remember that all runners are advancing one base when
a double play is attempted.
Read the RULE for much more on the DP.
2. The Sacrafice Fly - most guys know how this
works. Once the ball has been hit into the air anywhere (Fair
or Foul) anyone on the offensive team may call TAG while the
ball is still in the air to send the runner home. But did you
know the Sacrafice Fly rule can also be used when a runner is
at second base? It's true and works exactly the same way as
a runner being on third base. If runners are on second and third
base, and the Sacrafice is played both runners will advance.
3. The Check Swing - is always and ONLY the
call of the pitcher. Too many times we see infielders and outfielders
making the call in error. But did you know that a ball hitting
the batter's hand(s) while on the bat is not a foul ball unless
he swings at the pitch? Its true. The hand's of the batter are
considered part of the bat ONLY if the batter is swinging.
4. A Clean Hit - occurs when there are two outs and
a ball breaks the plane of the infield hit line regardless of
being on the ground or in the air. So if a batter drives the
ball deep to left and an outfielder moves under the fly to make
the catch but boots it, then it is still ruled a clean hit.
5. The Fair Play Line - if the ball is within
its boundaries its a foul ball. This means a pop-up in the infield
that back spins into the triangle can not be fielded as a groundball
out. IT'S FOUL!
6. The Wild Pitch - Any time a wild pitch occurs
all baserunners will advance one base, even on ball four. The
only runner that doesn't advance an extra base is the batter;
he is only awarded first base for the base on balls.
7. Warm Up Pitches - By giving a reliever as
many warm-ups as he wants the opposing team is taking away any
advantage they earned by getting the starter out of the game.
The pitcher is allowed 10 warm-ups to start the game and only
seven to start each inning. If the ball is damaged and removed
from the game the pitcher will receive only three warm-ups total
to find a new ball. Could be the difference between winning
and losing. Following this rule will also cut down on time wasted.
8. Roster - A team is only allowed to roster
five players per tournament. This means a max of five can attend
and play in any single tournament. And as always, to be eligible
for the NCT a player must have played in at least two sanctioned
FP tournaments. Any team contemplating bringing 6 or 7 players
to the big dance....well, don't do it.
9. Forfeiting - any team choosing to not play
a game or playing less than the required number of innings will
be considered forfeiting its game. When a forfeit occurs the
team will be tossed from the tournament and lose all earnings.
Here is the rule: Forfeiting games is not allowed; teams must
play all of their scheduled games. Any forfeiture may result
in the team being disqualified from the tournament. Any team
planning to deliberately alter the outcome of a game will be
in violation of this rule. Keep it on the up and up.
10. Pitcher Wind-Up - A pitcher must start
his wind-up from the pitching rubber. The pitcher must have
at least one (1) foot touching the rubber when he releases the
ball. If a ball is pitched in violation of this rule, the pitch
will be ruled a "no pitch". Repeated violations may
result in the pitcher being removed from the pitcher's position
for the remainder of the game. I see a lot of players in violation
of this rule and some unfortunately deliberately taking advantage
of the situation. Old habits are hard to break but keep in mind
that we will be looking for this rule infraction.
Before you depart for the NCT please take some time and read
the rules of the game. Also, print a copy of the rulebook and
bring it with you so that it can be easily referenced when needed.
Avoid controversy by knowing the rules. Or better yet, save
yourself from an embarassing moment. Knowledge is power and
in FP could mean the difference between victory or defeat
See you in Texas!
|